Humans Think They Want Control. What They Really Want Is Permission.

What Life Is Strange taught me about rhetorical responsibility If you’ve already read my full review of Life Is Strange, you know I think it’s less about time travel and more about sacrifice. If you haven’t, you can read it here → Life is Strange is Not About Time Travel… Continue reading

Life is Strange is Not About Time Travel

It’s About Rhetorical Choice, Ultimate Sacrifice, and Who We Decide to Be Life Is Strange (Dontnod Entertainment, 2015) is most often described as the narrative-saturated game about time travel, hipster photography, and nostalgic teenage angst, all of which might not sound too appetizing at first glance. I’d say that description… Continue reading